![]() GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_barrier, GL_ARB_texture_buffer_object, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, ![]() GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_performance_monitor, GL_AMD_query_buffer_object, GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, These are the available GL extensions when using the Core profile: GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, The CPU has the following features: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer xsave avx lahf_lm epb pti tpr_shadow vnmi flexpriority ept vpid xsaveopt dtherm arat pln pts ( nouveau is made from reverse-engineering the GPUs, and is always lagging behind a bit.)ĬPU is an Intel SandyBridge 2330M, 2.20 GHz, 2 cores (with hyperthreading), 3072 kB cache. It has an NVidia GeForce 410M (NVD9), and because I'm using the open-source nouveau drivers for stability reasons, the maximum version I have is 4.3. ![]() Old laptop from 2011, running an "It's complicated"-Linux.
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